Latest Music Software News
- Abletunes releases Selektor - VST/AU Drum Sampler for Windows and Mac 23 Apr 2014, 11:01 am
Abletunes has announced the release of Selektor, a simple drum sampler that allows user to switch between samples (much like presets on synth) on the fly while the track is playing and hear an instan. […]
- b.serrano updates Horus to v1.1 23 Apr 2014, 10:30 am
b.serrano has updated Horus to v1.1. Changes: It's now possible to use the pitch-bender. It's now possible to set the number of stages in the phaser (4/8/12). Added 2 hidden parameters (like Easter e. […]
- Tek'it Audio releases Comp - Compressor VST Plug-in for Windows 23 Apr 2014, 8:44 am
Tek'it Audio has announced the release of Comp, a compressor plug-in in VST format. Comp is a modern compressor that is designed to provide visual tools to help a user visualize the dynamics applied. […]
- Abeem Live Technologies updates Rack Performer for Windows to v1.01 23 Apr 2014, 5:55 am
Abeem Live Technologies has updated Rack Performer for Windows to v1.01. This update adds many work-flow improvements and some corrections. Multi-monitor support has been improved by making all dial. […]
- Cycling '74 updates Max to v6.1.7 23 Apr 2014, 5:34 am
Cycling '74 has updated Max to v6.1.7. New Features: Gen: added subpatcher message to gen subpatchers. Gen: ISF export to jit.gl.pix gen patchers (see Gen Code Export ISF Wiki Article). maxurl: wrapp. […]
- Rob Papen releases the eXplorer III collection 23 Apr 2014, 4:33 am
Rob Papen has released the eXplorer III collection, which combines all Rob Papen virtual synths plus the company's four effects plug-ins. Since eXplorer was first released in 2011, it has been update. […]
- Luxonix releases 'Ravity bundle' featuring Ravity S (synth) and Ravity R (rhythm/drum) Sound Modules for Windows VSTi 23 Apr 2014, 4:08 am
Luxonix has released the Ravity bundle, featuring two 90s Sound Module / ROMpler VST instrument plug-ins for Windows. Ravity S (synth) and Ravity R (rhythm/drum) were discontinued after Luxonix rele. […]
- Accusonus updates Drumatom to v1.5.0 23 Apr 2014, 3:50 am
Accusonus and Plugin Alliance have updated Drumatom to version 1.5. Enhancements: Added HiHat analyzing and processing. Added A/B comparison switch. Added 'Abbreviations Setup' option. Added tooltip. […]
- Acon Digital updates Acoustica Audio Editor to v6.0.14 23 Apr 2014, 3:36 am
Acon Digital has updated the free Basic Edition as well as the Standard and Premium Editions of its audio editor Acoustica to version 6.0.14. Fixes and enhancements: DeClick did not recall user prese. […]
- Elektron releases Analog Rytm - Hardware 8 Voice Analog Drum Machine with Sample Support 23 Apr 2014, 3:12 am
Elektron has announced that Analog Rytm, a hardware 8 voice analog drum machine with sample support, is now available for purchase. Key features: 8 drum voices, each with: Specialized analog percuss. […]
A new plugin which could be called AutoBreaks or AutoGLitch.
When synchronised to tempo this plugin will take the incoming audio and re-arrange it in a musicaly sensible way. Think of it as a realtime ReCyCle with fun options.
Buffer Override can overcome your host app’s audio processing buffer size and then (unsuccessfully) override that new buffer size to be a smaller buffer size. It makes a lot more sense if you just try it out and hear what it does. It can sound like a stuttery vocoder or a stuck beat shuffler or many other delightful things. In certain hosts, you can also “play” Buffer Override via MIDI notes and even sync it to song tempo.
Geometer is a visually oriented waveform geometry plugin. It works by generating some “points” or “landmarks” on the waveform, moving them around and messing them up, and then reassembling the wave from the points. Each of these three stages can be done in a variety of ways, combining to make millions of different effects. However, Geometer has a real-time display of what your settings are doing to the sound, and a prominent built-in help system to explain what each setting does.
Chops up buffers and plays them back. You can choose the length of the piece of audio played back and when to apply it.
KTGranulator is a free delay line granulator available as a VST effect plugin with custom editor and as a MacOSX Audio Unit. It was made as an exploration in building VST effect plugins and using the VSTGUI library and was inspired by the great DLGranulator effect in Ross Bencina’s AudioMulch.
It works like this: incoming (mono) sound is fed into a delay line from which small pieces of various durations and at different moments in the past are selected. Each of these pieces is then amplified, transposed and enveloped to form a “grain”. Each grain is also randomly panned and the whole mix is sent out to a stereo output stream. Feedback of the grain output back into the delay line is also provided, and the delay line can also be frozen so that the grains are only taken from what is currently stored in the delay line.
bent is a circuit-bent resynthesis effect. It will recreate the incoming audio into an approximation of itself using a waveform-morphing audio oscillator. Depending on the volume and pitch of the audio, it will gate, stutter and morph the output in sync with your host tempo
freq show screws around with your audio and ouputs an unholy version of whatever you fed it
A - choose 1 from 11, using the power of your ears to decide which you like best
B - like A, but B
mode - choose 1 from 9 ways that A fucks up B, or B shits on A
xy pad - using your mouse, a midi pad or sheer will power, move the puck around to influence how much freq show will defecate on your audio
de la Manchamachin is a random, probability-based, step-sequenced multi-fx device created in partnership with sink- the step sequencer defines the probability that any single random effect will be triggered on that step- the weighting defines the probability for each effect that it will be the one that is triggeredfeatures- 6 effects (gate, crusher, filter, flanger, delay, reverb)- 2-32 step probability sequencer over a cycle of 2-32 beats- seeded randomisation with loop repeat over cycle of 2-100 beats- swing control for step sequencer- any effects can be turned off to save CPU- each effect has an attack/decay on triggering and pulse length to determine duration effect is on- master wet/dry mix control- all controls have MIDI learn
truc is a multi-effect VST plug-in, with 4 banks of effects controlled by the movement of 2 pucks. The top puck controls the level of each effect bank, the bottom puck modulates any 4 of 13 parameters within the effect banks. This allows continuous morphing of the sound by moving the pucks to vary the impact of each effect bank
As well as manually controlling each puck (either by mouse or midi controller) you can lock the pucks together and/or set them to move automatically, either randomly or by a configurable LFO, all in sync with your project tempo
The rythmic, choppy, buffered and tempo sync output is especially pleasing on drums, but works for most instruments and vocals too. It has no controls, only a red LED display that runs from 000 to 099, each number would appear to change the algorythymic undertones that affect the things and stuff inside differently. Some of these so-called ‘programs’ appear to loop the effect, others don’t. Sometimes the things are faster and the stuff slower, othertimes it’s the opposite.
Reception is a strange little toy for screwing with your audio,
it does a good job at destroying what its fed…works great on beats!
-COLOR & TINT: these control the sound as well as the color on the sceen,
when both controls are at zero, they produce a phaser/flanger effect.
The higer up they go, the wierder the effect, almost like a buffer/delay.
Use these subtley for strange beat displacements. The slider to the left
controls the amt of this effect as well as mixing the two delays.
-CONTRAST & BIT: these are the lo-fi controls.
-BRIGHT:controls the filter cutoff.
-POWER: the power button at the top left turns the screen and the effect off.
-NOISE: when this button is turned on, it produces a modulated white noise
(All of the bottm controls can manipulate the noise, as well as the ring mod)
-RING MOD: this button turns on a ring modulator,
the slider to the right controls the pitch of the effect.
There is also a button with a warning label,
this can cause severe damage to your television set.
Whatever you do, do not push it!!!
Skidder turns your sound on and off. While that may not sound very rewarding, you have a great deal of control over the rate, pulsewidth, on/off slope, panning width, etc. You can also relinquish some control to randomization. Skidder can also sync with your song tempo and can be triggered by MIDI notes.
Scrubby goes zipping around through time. Speeding up or slowing down playback, moving backwards or forwards, Scrubby does whatever it takes to reach its destinations on time. If necessary, you can discipline Scrubby by using pitch constraint control, and of course you have a choice between robot mode and DJ mode.
A modulation effect created to produce weird sound fx.
Noise-box, it turns your signal into a soundscape of weird textures.
Audio-destruction-unit / fuzz-machine.
Jekyll is a glitchy delay effect
grumblebum is a stereo vst effect that uses the incoming audio to drive its internal synth. the results range from a subtle analog accompaniment, to wet analog sounds, to screeching distortion. try it on drums, vocals, leads, whatever.
This little effect records incoming audio for a predefined time and drops it freezed back to the main signal..
Hook SqakAttack up with audio and midi then when you press a midi note whats currently coming in on audio will be used to synthesize that note. Very ’glitchy’ sound.
Applies David Haupt’s granulator to clock-synced probability sequencer.
Probability-driven synced repeater, a.k.a. the “Stutter” effect.
Periodically captures a wavecycle and ’freezes’. An audio ’sample & hold’ effect.
Writes the input audio to a buffer and them lets you ’play’ it (i.e. control the size of the buffer, and the speed at which it’s played through) - works best if you’ve got a MIDI keyboard connected.
Like a cross between a wave-table synthesizer and GRM Tools’ Freeze plugin. Please read the manual, there’s a couple of things the plugin can do that you won’t be able to work out from just playing with the gui.
pulse sync series -
The principal of this plugs series is to detect sound peaks which will change randomly the value of fx parameters (filter, pan, ring or bitcrusch).
Assorted delays and filters.
Anticode is a filtering / mangling effect plug-in; it follows the same basic idea as mWarped Linear Prediction Filter, but this time the filter can have a higher order, the residual signal after whitening can be shifted faster or slower, saturated or decimated. Furthermore, most parameters can be made targets of two LFOs and the envelope follower, in addition to which the output is fed back through a delay line and analyzed along with the input.
This plugin swaps a frequency band defined between the fmin and fmax parameters while leaving the side bands unchanged. Low frequencies are mapped to high ones and high to low. The resulting sounds are highly inharmonic. You can try to set the min frequency very low (i.e.100Hz) and the max frequency to its maximum thus letting the very low frequencies pass through while swapping the remaining frequencies…
Input 1 can be routed through the ring modulator and mixed with input 2 (running through a basic delay) or mixed with the internal synth unit. You can also switch to input 2 or just hear the synth output, The unit really works best when using automation in Audiomulch.
Audio mixed with an oscilator and an lfo as well as ring modulation and quantiser all ready to be automated to death in Audiomulch, ideal for anyone into droning, throbbing electronic noise
Audio signals can be used to trigger the internal 4 oscilators that are routed through a filter, adsr and 2 lfo. It was an attempt to make something to generate melodic sounds and can make some nice stutters and drones
It features an audio input and a basic oscillator that can be routed through 2 LFO’s, random oscillator, X mod unit and a filter bank. Automation really brings it to life…
This is an audio triggered synth. The main feature is the tuning, you can technically select notes and fine tune, being monophonic it creates weird metallic tones.
Top right corner, is the signal to pulse train module, which sort of tames the sound, 3 modes there.
Top right ADSR is for the 1st oscillator’s filter, next one down is the volume. Modulation depth goes to the oscillator, pitch and resonance to the filter. Fine tune knob and note select create metallic qualities.
Next line down is the 2nd oscillator’s stuff. The choice dropdown box at the right chooses oscillator 1, 2, or both.
The mode dropdown boxes are the signal to pulsetrain modules, which helps tame it. Pos/Neg is usually good, they work alongside the 2 threshold knobs at the bottom, left one is 1st oscillator, right is 2nd.
Noise Feather is an audio triggered synth.
Top left mode, is signal to pulse train module, just leave it at pos/neg.
1st oscillator is at the top, top ADSR is filter, next one down is volume. You can select octave, fine tune and individual note. Then just below octave is a choice of math equations, I took math modules and put in different parameters.
Below all that the 2nd oscillator starts, same situation but with different math stuff going on, and the octave selector mostly won’t change octaves, rather it just changes the sound, with the 2nd oscillator I find 1 or 2 works the best, while the top oscillator I normally use for -1 or -2 for a heavy sound.
Threshold is the dh mingate module, basically a noise gate. Left one is the 1st top oscillator, right is bottom.
Plastic Guitarist is an audio-triggered synth designed for the guitar. It features 2 SoundFont oscillators, a delay, and an 8-step arpeggiator. It comes with an embedded 4-instrument SoundFonts.
The Ghost is an audio-triggered synth VST effect designed for the guitar. It features 2 oscillators, a noise oscillator, and 2 arpeggiators. Each oscillator has a modify knob which intensifies the pulse width and unison level.
Four effects units — a re-texturizer that adds ’crazy stuff’ to your sounds, a stereo consolidator, a stereo separator and a destruction effect that combines several methods of disortion.
Another way of ruining your audio: chop it up and slice it to pieces. A kind of a super-tremolo effect - but try it on drum lops if you wanna get experiMental
Includes seven presets to get you started.
brutally distort audio - in a good way. A sampling-rate reducer with LFO and Peak-follower
Blister is designed to be used only when all other attempts at making something sound horrible have failed. By combining tube-style gain, bit crushing and a synthesizer that detects your signal frequency, Blister barfs out a stew of noisy, atonal junk along with a variable amount of your original signal.
This stereo modulation effect is designed to create ringmoddy-chorusy-glitchy layers underneath your favorite synthesizer.
This is an extended stereo-version of the drom.
It turns your signal into a layer of noise, blips & splatter. Lots of fun for real-time tweaking. With subtle mix-settings it can also be used to add some modulating texture to a track.
The most drastic effects are achieved by using this as an insert effect (enables to totally take out the dry signal)
GGrain is a granular resynthesis effect. It randomly takes short snippets (or “grains”) from the incoming audio, modifies them, and then reassembles them.
Despite the random element of the process, the resulting sound retains much of the character of the original material.
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